Games
31 games, one difficulty slider, kindergarten to grade 12.
Not rewards for finishing the real work. The games are extra practice on the same skills a classroom is already teaching, set by a single slider that runs from K to grade 12. Slide it up and the same game gets harder. Win a few in a row and it climbs on its own. Useful for the student who is done early and for the one who needs a fifth pass at the same idea.
Why they are built this way
Nothing is timed and nothing is ever lost. A student can slide to their own grade or push past it, and a wrong answer is treated as the useful event — it is the thing that shows where the gap actually is. Because the difficulty is one control rather than thirty separate levels, a fifteen-year-old reading at a fourth-grade level can work at fourth-grade difficulty without being handed something that looks like a children’s game.
Twenty-four of the thirty-one games carry a Minnesota benchmark code directly — among them The Fraction Wall (MN 3.3.5.12), Balance (MN 3.3.6.01), The Place Value Machine (MN 3.3.5.02), Pull One Strand (MN 5L.3.1.1.3) and What Is It? (MN 5P.1.2.1.2). The seven that do not are Prove It, Fracture, Equate, Trailblaze, Clock Stop, Thermometer and Map & Government; they are left untagged rather than given a borrowed code.
The full roster
Names and descriptions below are the hub’s own.
Reading & Literacy 9 games
Math 10 games
Science 4 games
Social Studies 1 game
Critical Thinking 5 games
Puzzles 2 games
Screenshots pending. The arcade’s stylesheet was not included in the export this site was built from, so there are no images of the games here yet. Rather than mock up something that looks close, this page shows the real roster in plain text and waits for real screenshots.